Sony Playstation Shutters Bluepoint Games, Closing Studio Behind Demon's Souls and Shadow of the Colossus Remakes
PlayStation has shut down Bluepoint Games, the studio responsible for celebrated remakes of Demon's Souls and Shadow of the Colossus. The closure will impact roughly 70 employees and represents a significant change for sony playstation's remastering and support operations.
Sony Playstation Shutters Bluepoint: Who's Impacted
The parent company has moved to close Bluepoint Games; roughly 70 staff members are expected to be affected when the shutdown takes effect. PlayStation characterized the decision as the outcome of a recent business review and expressed thanks for the studio's technical talent and creativity. The studio's closure is scheduled to occur next month, at which point impacted employees will lose their current positions.
Bluepoint's Legacy, Canceled Projects and Corporate Timeline
Bluepoint built its reputation on high-profile remakes and support work. The studio is best known for remaking Shadow of the Colossus and Demon's Souls, and it contributed support to other PlayStation projects. Bluepoint also worked on collections and ports for multiple franchises and titles over the years.
- Founding and acquisition: The studio was founded in 2006 and later became part of PlayStation's family of developers through an acquisition in 2021.
- Notable projects: Bluepoint produced acclaimed remakes and assisted on other major franchise releases and collections.
- Canceled work: Bluepoint had been working on a live-service God of War title that was canceled in January 2025 before it was publicly revealed.
- Recent activity: After the canceled project, the studio spent time pitching new projects but was closed before a new project could be greenlit.
What This Means for PlayStation's Studio Strategy
The shuttering of Bluepoint removes a specialist developer that had handled both high-fidelity single-player remakes and support roles on larger productions. For sony playstation, the loss narrows the pool of in-house expertise for complex remastering efforts and co-development tasks. PlayStation's statement framed the move as part of a business review; the immediate operational effect will be the redistribution or displacement of roughly 70 employees and the end of Bluepoint's active projects.
Looking forward, the closure highlights the fragility of studios focused on remakes and long-term live-service experiments when corporate strategy shifts. Details about what will happen to personnel, intellectual property assignments, or any unfinished work were not provided beyond the planned closing timeline and the cited business review. Recent updates indicate the live-service God of War project was canceled before public reveal and that the studio had been unable to secure a new project before the decision to close.
Those monitoring studio consolidations and the future of remaster and co-development work for major franchises will likely view this as a noteworthy development in the industry's ongoing reshuffle of talent and resources.