God of War trilogy remake revealed as “God of War: Sons of Sparta” launches now
A major new round of God of War news landed this week: a God of War trilogy remake is officially in development, and a surprise new prequel, God of War: Sons of Sparta, has already released on PS5. The one-two announcement resets expectations for where the franchise goes next, pairing a big-budget revisit of Kratos’ original Greek saga with a smaller, fast-to-play side story that fills in an earlier chapter of his life.
Both projects were unveiled during a major gaming showcase on Thursday, Feb. 12, 2026 (ET), with the prequel going live immediately afterward.
Sons of Sparta is a surprise prequel, out now
Sons of Sparta is positioned as a canon prequel set during Kratos’ youth, focusing on his brutal Spartan training alongside his brother, Deimos. Instead of the modern, over-the-shoulder action format, this entry shifts to a 2D action-platformer style built around tight movement, close-quarters combat, and ability-driven progression.
It’s also deliberately smaller in scope than the mainline entries. That’s reflected in its price: $29.99 for the standard edition, with a $39.99 digital deluxe option. The release strategy is the headline here—rather than a long runway of trailers, the game arrived as an immediate add-on to the broader franchise plan.
For longtime players, the title inevitably echoes earlier handheld-era detours, but the story placement is new: this is the earliest point in Kratos’ timeline that players have been allowed to control.
What’s known about the God of War trilogy remake
The God of War remake project is a full reworking of the original three Greek-era games—God of War, God of War II, and God of War III—as a single, confirmed initiative. The remake is described as early in development, with no release date locked publicly yet.
One detail drew instant attention: TC Carson is set to return as the voice of Kratos for the remade Greek saga. That’s a notable decision because it signals a clear commitment to the tone and identity of the original era, even as the project aims to modernize presentation and gameplay.
For fans trying to parse language, the messaging has emphasized “remake,” not “remaster.” That matters: a God of War trilogy remastered package would typically imply upgraded resolution and performance with limited structural change, while a remake points to rebuilt assets, refreshed systems, and broader updates that go beyond a visual pass.
Why two projects now make sense
Launching a smaller prequel alongside a massive remake announcement serves two practical goals.
First, it keeps the franchise active right now—giving players something immediate to buy and discuss—without forcing the remake to rush. Second, it widens the funnel for newcomers. A 2D prequel is less intimidating than jumping into a three-game epic, and it acts as a low-commitment entry point while the larger God of War trilogy rebuild takes shape.
It also splits the audience neatly: players who love lore get a focused story beat; players who want the “classic Kratos” experience get a clear signal that the Greek saga is being brought forward in a major way.
What this could mean for the classic saga’s tone
The return of Carson suggests the remake may aim to preserve the sharper edge and mythic bombast of the older games rather than blending fully into the more grounded, later-era style. That doesn’t confirm anything about mechanics, difficulty, camera, or structure—but it does set an expectation that characterization and delivery are being treated as core pillars, not optional nostalgia.
That’s important because the original trilogy’s identity is tied to pacing and spectacle: quick escalations, big arena fights, and a constant sense of momentum. A remake that modernizes controls and readability while keeping that tempo could appeal to both veterans and new players—especially those who discovered Kratos through later entries and want to experience the earlier arc in a more contemporary package.
Key takeaways and what’s next
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God of War: Sons of Sparta is out now on PS5, a canon prequel focused on Kratos and Deimos during Spartan training.
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The God of War trilogy remake is confirmed and in early development, covering the first three Greek-era games.
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The project is framed as a remake rather than a God of War trilogy remastered upgrade.
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Megan Cat Studios is involved on the prequel alongside Santa Monica Studio, while the trilogy project is being positioned as a major studio effort.
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More concrete details—release window, gameplay direction, and scope—remain unclear at this time for the trilogy remake.
For now, the shape of the next year is easy to read: Sons of Sparta is the immediate stopgap and lore-builder, while the remake becomes the long-term anchor. The big open question is how ambitious the rebuild will be—whether it’s a faithful modernization or a more radical reimagining—something fans won’t know until gameplay and a date arrive.