Epic Store Achieves Record Player Count, Boosts Third-Party Game Sales by 57% in 2025
In a significant development for the gaming industry, the Epic Games Store reported a remarkable increase in performance metrics for 2025. The store achieved a record 78 million monthly active users (MAUs) in December, underscoring its growing popularity among gamers. The rise in user engagement has coincided with a substantial 57% year-on-year increase in third-party game revenue, which amounted to $400 million.
Key Achievements of Epic Games Store in 2025
- Monthly Active Users: 78 million in December 2025.
- Revenue from Third-Party Games: $400 million, representing a 57% increase year-on-year.
- Total Store Revenue: $1.16 billion from PC players, a 6% growth.
- Total Gameplay Hours: 6.65 billion hours, showing a decline of 14%.
- Cross-Platform Accounts: 972 million, an 8% rise.
- Average Daily Users: 31 million, down by 2%.
- Free Games Offered: 100 titles made available to players.
- Free Games Claimed: 662 million, with an impressive average score of 78%.
Game Listings and Player Engagement
The Epic Games Store expanded its catalogue to over 6,000 games in 2025. The platform showcased several top performances with major titles such as Fortnite, Wuthering Waves, and Honkai Star Rail leading the pack. Other notable games included Rocket League and Genshin Impact, while EA SPORTS FC 26 and GTA 5 featured prominently among the second tier.
Despite the surge in third-party revenue, total gameplay hours experienced a downward trend. This decline is attributed in part to residual effects from a decrease in engagement with first-party titles. However, players invested an additional 2.78 billion hours into third-party games, marking a 4% increase from the previous year.
Strategic Initiatives and the Future
The success of Epic’s free games program has been significant, yielding a notable “halo effect” across the broader PC gaming landscape. An impressive 40% increase in concurrent users was observed on Steam when titles were offered for free on the Epic platform. Epic Games also introduced its Web Shops service in October 2025, allowing developers to keep their first $1 million in revenue commission-free.
Epic’s commitment to fostering developer relationships was evident in the high level of participation in its Epic First Run initiative. This program enables developers to retain 100% of revenue from their exclusive titles for the first six months. However, despite these advancements, Epic Games Store remains significantly behind Steam in terms of overall revenue.
Conclusion
Overall, the Epic Games Store demonstrated substantial growth in key performance metrics for 2025, highlighted by a record player count and a dramatic rise in third-party game sales. As the landscape of online gaming continues to evolve, Epic Games aims to strengthen its position without aiming to overshadow its competitors. The focus remains on enhancing sales dynamics across platforms, ensuring a sustainable growth trajectory in the competitive gaming market. For further insights and updates, stay tuned to Filmogaz.com.