Resident Evil Requiem review: Capcom’s two halves meld tense horror and kinetic action
resident evil requiem has been described as a game of two halves that both deliver, pairing tight, horror-led exploration with broad, action-focused combat. That split matters because it shapes pacing: one protagonist leans into creeping tension while the other drives forward with firepower, keeping the overall experience from stalling.
Resident Evil Requiem: Dual protagonists Grace Ashcroft and Leon Kennedy
Capcom presented Resident Evil Requiem as a more horror-focused entry in its early marketing, centering on Grace Ashcroft in particular. Grace’s sections are darker and tighter — built around tense encounters and exploration — while Leon Kennedy supplies the game’s more bombastic moments, and the title’s structure hinges on that contrast. Leon’s presence is substantial: you play as him for roughly half of the experience overall, and that division is the chief reason the game avoids monotony.
Grace Ashcroft and the Rhodes Hill clinic
Grace’s largest playable sequence sends players through the Rhodes Hill clinic trying to find a trio of relics. The reviewer likens this portion to the Raccoon Police Department from Resident Evil 2 remake: creeping around, backtracking and uncovering secrets. Although these Grace-led scenes are intended to be the creepiest parts, they landed as closer in tone to Resident Evil 2 remake than the more overtly unsettling Resident Evil 7. The clinic chapter's design and emphasis on exploration drew particular praise.
Leon Kennedy’s action half and weaponized pacing
Leon’s sections skew heavier toward action, evoking comparisons to Resident Evil 4 remake. Armed with shotguns and snipers and portrayed as older and more battle-hardened, Leon frequently shifts the game’s tempo; his arrival prevents the experience from feeling too slow by injecting direct confrontations and set-piece fights. The reviewer emphasizes that this juxtaposition — Grace’s stealth and Leon’s firepower — creates strong pacing, with Leon’s combat-heavy play feeling like a deliberate foil to Grace’s tension.
Performance notes: Resident Evil Requiem Performance Benchmark Review and "Client Challenge"
Separate coverage titled "Resident Evil Requiem Performance Benchmark Review" has appeared, and a brief troubleshooting message accompanying that piece states, "This should only take a few seconds. If you have issues, please do contact us, we want to learn about any problems. " Another distinct item in the broader conversation carries the title "Client Challenge. " These ancillary items underscore that technical evaluation and community feedback have accompanied discussion of the game alongside the main critical response.
Voice acting, narrative tone and franchise signals
Voice actor Angela Sant'Albano receives a special mention for delivering a convincing performance as Grace. Storywise, the reviewer admits to treating each new entry as largely standalone; Resident Evil Requiem follows the familiar franchise pattern of escaping ludicrous villains, discovering strange biohazards and overcoming impossible odds. The reviewer calls the game a kind of "greatest hits" of Resident Evil, noting that while the plot may not be the primary draw for everyone, fans of the deeper lore will likely find more to unpack.
What makes this notable is how Capcom leaned on established series beats while still delivering contrast: the game alternates between tight horror corridors and broad action arenas without either side feeling tacked on. That editorial choice produces a coherent whole rather than two mismatched halves.
Across these assessments, a consistent throughline is Capcom’s performance over the current generation of consoles, described as continuing to deliver big-budget experiences during the Xbox Series X|S era. The review frames Resident Evil Requiem as another strong entry in that run, praising its mix of action and horror and the way character focus — Grace’s quieter terror and Leon’s more aggressive approach — shapes the player’s journey.
In short, resident evil requiem earns commendation for its pacing and design: the clinic’s trio-of-relics sequence and Grace’s voice work sharpen the horror segments, while Leon’s roughly half of playtime sustains momentum with action-oriented combat. Performance benchmarking and a short technical note have been part of the surrounding coverage, and the item titled "Client Challenge" also appears among the materials linked to the game’s release conversation.