Arc Raiders Update Shrouded Sky Forces Players to Rethink Tactics — New Arcs, Weapon Buffer Fixes, and Beards

Arc Raiders Update Shrouded Sky Forces Players to Rethink Tactics — New Arcs, Weapon Buffer Fixes, and Beards

The arc raiders update shrouded sky lands as a player-impact release: topside conditions and new enemy types change who can operate where, and weapon fixes shift how skill and responsiveness trade off in firefights. Expect immediate effects on close-quarters pacing and map-top tactics, while cosmetics and a free Raider Deck give players low-stakes rewards for heading into the chaos.

Who notices first: Raiders on topside and players who rely on semi-automatics

Violent hurricanes are sweeping topside, forcing new strategies for low-visibility combat, powerful gales, and hurtling debris. Scouts have spotted two new ARC types in the Rust Belt, so caution is advised while the storm runs its course — but those who know how to read the weather will find opportunity in the chaos. Here’s the part that matters for players: movement, cover choices and weapon cadence will feel different within the same match.

Arc Raiders Update Shrouded Sky — what the patch actually brings

This release is presented as Patch Notes 1. 17. 0 and bundles a mix of environment changes, new threats, a new project, and a new Raider Deck. The update is described as going live on Feb. 24; another note in the update materials also states the features will be available "tomorrow, " which is unclear in the provided context. The package explicitly lists a new map condition (the hurricane), a project that has players working with Shani to collect materials to build a better weather-monitoring system, and a new free Raider Deck called The Surgeon.

Weapon fixes, the input-buffer tweak, and balance adjustments

Players should expect multiple weapon-layer changes that alter how semi-automatic guns behave. Earlier in the release cycle an optimization fix in version 1. 13 lowered the total fire-rate of semi-automatic weapons; 1. 13. 1 reverted that fix but introduced an unintended side-effect. Many reported a "shadow buff" and investigation found 1. 13. 1 had inadvertently impacted weapon input buffers. Where players once had to time inputs to a weapon's cadence, spam-clicking could bypass the skill requirement and reach full potential.

To land between responsiveness and skill expression, developers added more levers to control the weapon input buffering window on a gun-to-gun basis and adjusted semi-automatic weapons accordingly. The stated outcome: guns should feel more responsive when spam-clicked, yet players who pace their shots will see better results.

Specific weapon moves called out in the notes

  • Low-vs-high tier balance: concern that some low tier weapons outperform higher tier options at much lower cost; the update aims to shift that balance without removing skilled play opportunities.
  • Stitcher and Kettle: overall TTK of the Stitcher and Kettle is being reduced; the Stitcher will have reduced full-spray accuracy and a reduced headshot multiplier to bring headshot TTK closer to body-shot TTK.
  • Kettle dev note: base damage is being reduced to discourage close-quarters SMG-like use, while keeping a high headshot multiplier to incentivize headshots.
  • Aphelion and Jupiter: maneuverability will be increased.
  • Venator: the team is taking a second stab at the Venator, which still seems to be dominating many PvP encounters; since the last nerfs in 1. 3. 0 the team has continued to watch data to...

New Arc threats, the hurricane condition, and the Surgeon Raider Deck

Two new Arc threats arrive in the Rust Belt: The Firefly and The Comet. The Firefly is effectively a drone with flamethrower capabilities — characterized as a floating nightmare — that will burn Raiders to a crisp if they fail to find cover or other means to escape its jet of flames. The Comet is a ground-bound sphere that patrols the surface of the Rust Belt and will lock onto Raiders who venture too close; once locked on it explodes, causing serious damage.

The Surgeon Raider Deck is free and grants a Surgeon cosmetic that is gradually unlocked by completing the deck; players are given a choice framed as Dr. Jekyll or Mr. Hyde. Cosmetic additions include facial hair: a Stubble cosmetic will be instantly available to all players upon release, a Full Beard is unlockable through the Surgeon Raider Deck, and two additional styles — Stubble Beard and Thick Moustache — will be available to purchase in the in-game store starting Feb. 24. The studio even joked that players shouldn’t worry if it feels odd at first because it grows on you.

  • Patch versions timeline: 1. 3. 0 (prior Venator nerfs), 1. 13 (optimization fix that altered semi-auto fire-rate), 1. 13. 1 (revert + input-buffer bug), 1. 17. 0 (Shrouded Sky patch notes).

What's easy to miss is how many of these changes stack: environmental hazards that push players into different sightlines plus changes to weapon input buffering and TTK will change common encounter outcomes even if each tweak looks modest on its own.

  • Mixed takeaways: the hurricane forces altered topside play; two new Arc types elevate risk near surface areas; semi-auto handling is rebalanced to reward paced shots more; Stitcher and Kettle TTK moves narrow close-range dominance; cosmetics and a free Raider Deck give immediate incentives to test the new environment.

An odd line left in the context reads: "Short and stout, this is my handle, this is my spout. " Unclear in the provided context how that fits with the rest of the update materials, but it appears verbatim in the intake.

If you’re wondering why this keeps coming up: the real test will be whether the input-buffer adjustments change high-level encounter outcomes or just the feel at low-skill thresholds. The update asks players to head topside and participate — feedback is solicited and readers are asked to keep responses respectful.