Playstation Games: PlayStation Shuts Down Bluepoint Games, Roughly 70 Staff Affected
The owner of a high-profile studio known for remakes has closed that studio, a move that will affect roughly 70 employees and follows an internal business review. The development matters for Playstation Games fans because the studio had been a key partner on several notable remakes and support projects.
Playstation Games — What happened and what’s new
PlayStation has shut down Bluepoint Games, confirming the closure and saying the decision followed a recent business review. Company commentary praised the studio’s technical capabilities and thanked the team for its contributions. The shutdown is expected to impact about 70 employees when it takes effect next month.
Bluepoint was best known for high-profile remakes and for support work on other projects within PlayStation’s developer network. The studio had been working on a live-service game set in the God of War universe until that project was canceled in January 2025, earlier coverage. After the cancellation, the studio spent time pitching new projects but did not secure one before the closure. Bluepoint was founded in 2006 and was acquired by PlayStation in 2021.
Behind the headline
Bluepoint’s closure follows an internal review of business priorities. The studio built a reputation for technical polish through remakes and collection releases and also provided development support on other titles while operating under PlayStation’s wider development ecosystem.
Key facts from the available accounts: the studio’s live-service project tied to the God of War franchise ended in January 2025; the studio later pitched projects that did not move forward; and PlayStation framed the closure as the outcome of a recent business review. The company’s public comment emphasized appreciation for the studio’s talent and contributions.
Stakeholders and incentives observable from these facts include:
- Employees: immediate job displacement for the roughly 70 staffers reported to be affected.
- PlayStation corporate management: appears to be prioritizing a reassessment of studio investments after the live-service project was canceled.
- Other development teams: may lose an experienced partner that provided technical support and co-development assistance.
What we still don’t know
- Details of severance, rehiring assistance, or internal transfers for impacted employees.
- Which specific pitches the studio made after the canceled project and why none advanced.
- How PlayStation plans to reallocate the technical capabilities and institutional knowledge that existed at the studio.
- Any timeline for redeploying projects, reassigning personnel, or closing physical offices beyond the mention that the closure will occur next month.
What happens next
- Consolidation and redeployment: PlayStation could absorb select staff or redistribute technical work to other internal teams; trigger: announcements of internal transfers or postings for similar roles.
- External hires or studio formations: some former employees may form new independent teams or join other developers, preserving expertise from Bluepoint; trigger: recruitment activity and new studio announcements.
- Project reassignment: unfinished or concept work may be shelved or taken over by other teams working on the God of War franchise or related initiatives; trigger: future project updates referencing reassigned development partners.
- Retention of IP and technical assets: PlayStation may retain the studio’s tools and codebases for internal use or future projects; trigger: filings or statements about asset transfers or licensing within the company.
Why it matters
The closure removes a studio with a track record for technically ambitious remakes from PlayStation’s active developer roster. For players, the immediate impact is chiefly personnel disruption and the loss of a team that specialized in remastering and rebuilding classic titles. For the platform, the move signals a strategic reassessment of where development resources are allocated, particularly after a canceled live-service initiative tied to a major franchise.
Near-term implications include potential gaps in support capacity for other projects that previously relied on the studio’s expertise and a period of transition for affected staff. Observers should watch for updates on staff redeployment, project reassignments, and any further public comment that clarifies the company’s longer-term development strategy.