Former Executive Reveals Tech Exists to Salvage and Host Anthem Servers

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Former Executive Reveals Tech Exists to Salvage and Host Anthem Servers

BioWare’s multiplayer shooter Anthem faced termination recently as Electronic Arts (EA) decided to discontinue server support. This decision effectively rendered the game unplayable for the community. However, Mark Darrah, a former executive producer at BioWare, disclosed intriguing information about technology that was developed during Anthem’s production phase.

Technology Available to Salvage Anthem Servers

In a lengthy video titled “The Truth About What Happened on Anthem” on his YouTube channel, Darrah revealed that BioWare had functional code for local server capabilities shortly before the game’s 2019 release. He stated, “Anthem actually had the code for local servers running in a dev environment right up until a few months up to launch.” This information provides a potential avenue for fans seeking to revive their experience with Anthem.

Plans for a Potential Revival

Mark Darrah proposed a bold plan to re-launch Anthem, transforming it from a multiplayer experience to a single-player narrative-driven game. He laid out a three-step approach that could reimagine the game:

  • Step 1: Update the game for current-generation consoles and enhance graphical settings, locking the performance at 60 frames per second.
  • Step 2: Implement local server hosting, eliminating the reliance on EA’s servers.
  • Step 3: Shift the focus towards single-player storytelling, integrating AI companions in place of the multiplayer component.

Darrah estimated a budget of approximately $10 million to execute this vision, emphasizing the potential for creating a richer narrative experience that aligns with BioWare’s legacy. He suggested that the characters could either be existing ones or new ones developed specifically for this experience.

Character Development and Storytelling

Transforming Anthem into a story-driven game would involve the introduction of three to five new characters, bringing their unique arcs into the existing narrative framework. Darrah noted that while writing these characters might be simple, the challenge would lie in ensuring they interact seamlessly with the game’s world, enhancing the storytelling for players.

The Future of Anthem and EA’s Decision

Although Darrah’s concepts have merit, he expressed skepticism about EA’s willingness to pursue such a project. He acknowledged that bringing a single-player game experience to life from Anthem would require effort but ultimately could offer players a more familiar, engaging experience reminiscent of traditional BioWare games.

In summary, while Anthem’s future remains uncertain, the technology and ideas for revival exist. As discussions unfold, the community can only hope that a path emerges to breathe new life into this ambitious title.

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