Solve Duskwood Ruins Puzzle: Crimson Desert Guide

Solve Duskwood Ruins Puzzle: Crimson Desert Guide

This step-by-step piece explains how to finish the Duskwood Hill Ruins puzzle in Crimson Desert. It shows the exact actions needed to avoid guesswork.

Where to find it

The ruins sit in the northern Witchwoods, roughly 750 meters southwest of Hernand. They lie between two rivers and require travel on the western road out of town, then heading south.

Rewards and requirements

Completing the trial grants an Abyss Artifact and unlocks a fast travel teleport. No special items are required.

Two skills are necessary: the Stab Skill and Blinding Flash. You will use Stab on the central mechanism to change pillar heights.

Clearing the site and reset warning

Start by removing creepers that cover the central device and five stone pillars. If the sun is visible, use Focus Light during a Blinding Flash to create a burning hotspot and ignite the vines.

Save before you begin. If you try to reset by leaving, the plants sometimes fail to respawn and the pillars become unusable.

How the mechanism works

The central round device contains four control slots. Each slot affects two or three of the five pillars.

Control Slot Pillars Affected
Hole 1 Pillars 2 and 4
Hole 2 Pillars 2 and 5
Hole 3 Pillars 2, 3, and 4
Hole 4 Pillars 3, 4, and 5

Step-by-step solution

  • Use Hole 2 to raise pillars 2 and 5 by half a block.
  • Use Hole 3 to raise pillars 2, 3, and 4 by half a block.
  • Use Hole 4 to raise pillars 3, 4, and 5 by half a block.

After those moves, all five pillars match height and the Abyss Cresset will unlock. Insert your blade into the central slot with the Stab Skill to operate a control.

Follow these steps to confidently solve the Duskwood Ruins puzzle in Crimson Desert. For more walkthroughs and tips, visit Filmogaz.com.