Resident Evil Requiem delivers a masterful mix of action and horror

Resident Evil Requiem delivers a masterful mix of action and horror

The latest write-ups paint resident evil requiem as a title that cleaves itself into two distinct experiences: tight, horror-led sections and broader, action-focused sequences. That division informs pacing and performance impressions across the Xbox Series X|S release.

Grace Ashcroft’s Rhodes Hill clinic section leans on R. P. D. nostalgia

Grace Ashcroft is presented as one of the protagonists and early marketing was centred around her. Her sections are described as darker, tighter and full of tense encounters, but not quite as creepy as expected—more reminiscent of the Resident Evil 2 remake than Resident Evil 7. The biggest playable portion for Grace puts the player trying to escape the Rhodes Hill clinic by finding a trio of relics; that area carries massive Racoon Police Department vibes, with creeping, exploring and backtracking through clinic corridors. The review also singles out Grace’s voice actor, Angela Sant'Albano, for delivering a very convincing performance throughout those segments.

Leon Kennedy’s presence makes up roughly half the experience and shifts the tone

Franchise legend Leon Kennedy plays a huge role in the game, with players controlling him for roughly half the experience overall. Leon’s sections are more action-focused and are likened to the Resident Evil 4 remake, which helps the title’s pacing: the game never feels too slow because Leon frequently arrives and begins taking names. This Leon is described as older, smarter and more battle-hardened, armed with shotguns and snipers and sporting a boot "more in-sync with an opponent's chin than Shawn Michaels'" — details that reinforce why you rarely feel underpowered when playing as Resident Evil's poster boy. Those action beats provide a clear juxtaposition with Grace’s tighter horror sequences, and early concerns about how the two halves would mesh are dispelled.

Resident Evil Requiem, Capcom’s run on Xbox Series X|S and a benchmark note

Capcom is said to have consistently delivered fantastic big-budget experiences throughout the Xbox Series X|S era, and in Requiem it hasn’t stopped. The game often feels like a "greatest hits" of Resident Evil, with the developer described as a jack of all trades and master of them too. On the technical side, a short benchmark/process note states: "This should only take a few seconds. If you have issues, please do contact us, we want to learn about any problems. " That brief procedural line accompanies assessments of performance with path tracing in other coverage and is presented as a practical aside to readers testing the game.

Storytelling sticks to familiar Resident Evil beats: biohazards and ludicrous villains

When it comes to narrative, the reviewer admits they can’t pretend to know what’s going on with Resident Evil’s wider storyline these days and instead treats each entry as a standalone story. In that frame, resident evil requiem is described as fine if somewhat unremarkable: players are escaping ludicrous villains, discovering strange biohazards and overcoming seemingly impossible odds. That pattern is called a typical Resident Evil narrative, and the write-up suggests fans of the deeper lore will find more to unpack in the story than the reviewer did, who is primarily focused on the mix of action and horror.

Small miscellaneous note: a brief item titled "Client Challenge" appears in the coverage list

Alongside the main assessments, there is a terse entry titled "Client Challenge" included in the material with no further details provided in the available coverage.