Sony to Close bluepoint games in March After Canceled Live-Service God of War
PlayStation will shut down Bluepoint Games next month, ending the run of the studio best known for high-profile remakes. The move follows a recent internal business review and will impact roughly 70 employees when the studio winds down in March 2026 (ET).
Closure timeline and job impact
PlayStation has confirmed the decision to wind down Bluepoint Games, saying the change came "following a recent business review. " The studio will close in March 2026 (ET) and about 70 staffers will be affected by the layoffs tied to the shutdown. The company expressed thanks for the team's "passion, creativity and craftmanship", while noting Bluepoint's technical expertise and contributions to the platform.
Internally, Bluepoint had been shifting direction after its 2021 acquisition. The studio co-developed 2022's God of War: Ragnarok, then spent several years working on an unannounced live-service God of War title. That live-service project was canceled in January 2025 (ET), and Bluepoint spent much of 2025 pitching new projects. None of those pitches moved forward before the studio was selected for closure during the latest review.
Bluepoint's portfolio and the road to shutdown
Bluepoint's reputation was built on painstaking remakes and remasters. The studio's 2018 remake of Shadow of the Colossus and its 2020 remake of Demon's Souls earned widespread acclaim for technical quality and faithful reimaginings of classic titles. Prior to those, Bluepoint worked on collections and remasters such as the Uncharted: The Nathan Drake Collection, the God of War Collection, the Metal Gear Solid HD Collection and a remaster of Gravity Rush. That body of work made Bluepoint a go-to partner for revitalizing legacy PlayStation properties.
After the PlayStation acquisition in 2021, Bluepoint's output began to shift away from standalone remakes. The studio contributed to major first-party development on God of War: Ragnarok in 2022 and later embarked on the live-service God of War project that would ultimately be canceled. The cancellation in January 2025 (ET) appears to have been a turning point: with the live-service work shelved and new pitches not picked up, the business review concluded that the studio would be wound down.
Industry context and what comes next
Bluepoint's closure marks a notable moment for first-party development strategy. While the studio earned a reputation as a remaster specialist, the recent years' pivot toward co-development and live-service work did not translate into a continued slate of greenlit projects. PlayStation framed the shutdown as a decision from its business review, and the affected employees will be among those impacted as the company reshapes its internal teams.
For players and developers, the immediate questions will be what happens to Bluepoint's ongoing technology and whether talent from the studio will be absorbed into other teams or find roles elsewhere in the industry. Bluepoint leaves a clear technical legacy in its remakes, and the coming weeks will determine how that expertise is redistributed across future PlayStation work or the broader games landscape.