Anthem Revival as Singleplayer RPG Could Cost $10M, Reveals Ex-Dragon Age Producer

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Anthem Revival as Singleplayer RPG Could Cost $10M, Reveals Ex-Dragon Age Producer

Anthem, the controversial mech-based game developed by BioWare, has officially ceased operations as EA has shut down its servers. Originally released in 2019, the game drew attention for its innovative sci-fi setting and flight mechanics. However, its reliance on online play and looter-shooter mechanics left many players dissatisfied.

Potential Revival Plans for Anthem

Mark Darrah, the former executive producer of Anthem and a prominent figure behind franchises like Dragon Age and Mass Effect, recently discussed plans to resurrect Anthem as a single-player RPG. He estimates that this revival could be achieved with a budget of around $10 million.

Steps for Revitalization

  • Current Gen Compatibility: The first step involves updating the game to function on modern consoles. This upgrade would include enhancing graphics and ensuring smooth gameplay at 60 frames per second.
  • Local Servers: Darrah suggests implementing locally hosted servers. He noted that the necessary code existed before the game’s initial launch, which could potentially be salvaged to reduce ongoing operational costs.
  • Focus on Single-Player Storytelling: The primary effort would shift towards creating compelling AI party members. The game originally designed for four-player co-op would need to transition into a narrative-driven experience.

Character Development

Darrah proposes creating three to five new characters, each with unique personalities and story arcs. This approach aims to enhance player engagement while meeting the demands of AI-driven interactions in the game world.

Challenges Ahead

Despite the intriguing proposal, Darrah acknowledges significant challenges. He doubts that a revamped Anthem could reach the anticipated sales figures of other AAA titles, estimating limited commercial viability at a lower price point.

Moreover, he mentions that EA may not support this direction, as it contrasts with their previous efforts to improve Anthem through live service models.

Discussion on Game Preservation

In his reflections, Darrah touched on broader issues of game preservation and the responsibilities of publishers. He emphasized the importance of making games playable over time, especially when server shutdowns render them inaccessible.

The movement to keep legacy games alive is gaining traction, with groups advocating for stronger regulations to prevent publishers from abruptly discontinuing online support.

As the conversation surrounding game preservation continues, the potential for revitalizing Anthem as a single-player RPG presents an interesting yet uncertain future for the project and its fanbase.