Resident Evil Requiem offers fresh scares and brilliant PS5 Pro visuals

Resident Evil Requiem offers fresh scares and brilliant PS5 Pro visuals

resident evil requiem hangs its hat on a split personality: a tense, disempowered horror played in first person and a cathartic, third-person action showpiece. Reviews praise both sides, and single-system tech work on the PS5 Pro in particular makes the game a visual showcase.

Two playable leads set very different tones

The game introduces FBI analyst Grace Ashcroft, described as tenacious and nervous, and an ageing Leon Kennedy. Grace opens the story tasked to examine a crime scene in a gutted hotel that holds horrific memories for her; she goes in with little more than a flashlight and a pistol with very limited ammunition. Grace plays comfortably in first person, forced to make fraught choices about whether to burn bullets to clear corridors or risk sprinting through, while creatures sniff the air and emit shrill wails to provoke panic.

Leon defaults to third‑person and arrives as a grizzled showman: he can sever a zombie’s fingers with a hatchet or spear a rebar through a bloodshot eye. Players can choose either camera for each character, and Grace performs well in both views. Leon initially feels comically overpowered as hordes of weak zombies are sent to their deaths in service of his coolness, but the game soon places him in frantic, back‑against‑the‑wall firefights that make every shell count.

Resident Evil Requiem balances scares and fanservice

The horror half of the package places Grace in a sprawling, stately care facility with the labyrinthine design that made earlier entries tense puzzles to survive and escape. Voice actors for Grace and Leon are credited with shouldering emotional weight in scenes that might otherwise collapse on inspection. The tone can be gleefully camp — "Evil Dead" camp is called a compliment — and the story still aims for heart, even as the larger series plot is said to strain trying to find new ground. The original review text cuts off mid‑thought; the remainder is unclear in the provided context.

PS5 Pro delivers a generational leap in presentation

On the technology side, the game is built on the engine that followed MT Framework and matured after Resident Evil 7’s “Reach for the Moon” work. The engine’s maturity is especially pronounced on PS5 Pro. The first moments — rain‑soaked city streets — are highlighted as a masterclass in detail, lighting, effects and ray‑tracing features, setting the game up as a showcase for the RE Engine.

The PS5 Pro RT mode is said to mostly achieve a locked 60fps with only small exceptions while preserving features: temporal upscaling produces imagery that looks close to native 4K even though pixel counts run just over 1080p, and ray tracing adds transformative reflections and global illumination. Observers note occasional low‑resolution reflection noise and denoising artifacts, but overall enhancement is clear. The Pro’s 120Hz mode disables ray tracing and the upscaler, leaving a less impressive spatial scaler; performance there is consistently high and the game supports VRR so it appears smooth on compatible displays.

Cross‑platform tradeoffs and character fidelity

Character models receive strong praise for materials, cloth rendering, skin shading and eye refraction. The strand‑based hair system first seen in the remade Resident Evil 4 returns and is reported not to excessively drain performance this time, with hair lit correctly across scenes.

Platform comparisons highlight PS5 Pro as the clearest upgrade. The Pro’s 120Hz presentation effectively mirrors the standard model’s 60fps output but loses ray‑traced reflections and global illumination while retaining the hair system. Xbox Series X is described as effectively a carbon copy of the PS5 build, using slightly higher than native 1080p with spatial upscaling. Series S appears to use scaling from a base 720p, giving respectable performance though reduced image quality and the hair strand system removed. Comparisons to Switch 2 are noted as a future topic for discussion.

Both the visuals and the gameplay split win praise: reviewers say the engine and technical ambition deliver some of the generation’s most impressive visuals, and the dual leads offer distinct, complementary experiences. Fans reading early coverage will find resident evil requiem cast as both a celebration of franchise trinkets — rocket launchers, typewriters — and a substantial technical step forward.

Plans for post‑release updates, further platform comparisons, or a release schedule for additional versions are unclear in the provided context.