Resident Evil Requiem review: Brilliant on PS5 Pro, strong across other consoles
resident evil requiem marks a clear technological leap for the series, with the RE Engine showing signs of full maturity and the PS5 Pro version delivering the most pronounced upgrade. The game's opening—rain‑soaked city streets—sets a visual benchmark, and performance modes force meaningful choices about ray tracing, resolution and frame rates.
Resident Evil Requiem on PS5 Pro
The enhanced PS5 Pro build delivers stunning image quality and excellent ray tracing effects, with the platform's RT mode mostly achieving a locked 60fps with only small exceptions. The development vision for the hardware had been to deliver 30fps quality modes at 60fps performance levels; this release arguably goes one step further. The PS5 Pro's temporal upscaling solution produces imagery that looks close to native 4K even though measured pixel counts come in at just over 1080p, and ray tracing brings transformative reflections and global illumination.
How the RE Engine shows its age and maturity
It's been nine years since Resident Evil 7, and the "Reach for the Moon" engine that followed has become the foundation for subsequent releases, succeeding the MT Framework. Resident Evil Requiem demonstrates that the engine is approaching full maturity, producing atmospheric environments, hyper‑detailed characters, accomplished effects work and superb animation. The game's opening rain‑soaked city streets were singled out as a masterclass in detail, effects, lighting and ray‑tracing features.
Rendering tradeoffs: 60fps RT mode vs 120Hz mode
Ray‑traced features are central to the 60fps RT mode, which mostly holds a locked 60fps while retaining piles of visual features. By contrast, the 120Hz mode disables ray tracing and also disables the upscaler, leaving a far less impressive spatial scaler that resembles an FSR1‑style approach. That 120Hz presentation is not perfect, but performance is consistently high and the game supports proper VRR, so the experience remains smooth on appropriate displays.
Character work, hair and animation details
Character models stand out as some of the best seen in a video game: the realism of materials, cloth rendering, skin shading and eye refraction are repeatedly praised. The strand‑based hair system first seen in the remade Resident Evil 4 returns here, and this time it does not appear to excessively drain performance; hair is lit correctly and integrates into every scene effectively. Occasional low‑resolution reflection noise and denoising artifacts are visible, but the overall enhancement from ray tracing is clear.
Cross‑platform comparison: Series X, Series S and beyond
Xbox Series X is effectively a carbon copy of the base PS5 set‑up, using a slightly higher than native 1080p with spatial upscaling. Series S uses an FSR1‑like scaling from what looks like a base 720p; image quality there is not great, but it runs smoothly. A key cutback on Series S is the complete absence of the hair strand system. The PS5 Pro stands apart as one of the most convincing upgrades seen for the system, while the Pro's 120Hz mode is effectively the same as the standard model's 60fps presentation, meaning ray‑traced reflections and global illumination are absent though the hair strand system remains.
Reception, benchmarks and miscellaneous context items
The reviewer says they loved their time with Resident Evil Requiem and would rate it as one of the best titles in the series. A separate performance benchmark review was provided; that item included the lines: "This should only take a few seconds. If you have issues, please do contact us, we want to learn about any problems. " The broader set of provided materials also included a short item titled "Client Challenge" and a subscription prompt that referenced the figure 1. 5m in the original coverage.
Overall, resident evil requiem presents a technically ambitious package: the RE Engine's maturity, PS5 Pro's image‑quality leadership, and platform tradeoffs between ray tracing, upscaling and frame rate are the defining choices players will face.