Resident Evil Requiem Earns Praise for Its Tone and PC Performance, Benchmarks Show

Resident Evil Requiem Earns Praise for Its Tone and PC Performance, Benchmarks Show

Resident Evil Requiem blends classic survival-horror dread with broad action beats while delivering measurable PC performance that has prompted some players to move from console to desktop. Early coverage emphasizes the game’s alternating play styles, cinematic set pieces and specific frame-rate behavior on an Nvidia GeForce RTX 5070 Ti.

Resident Evil Requiem's dual protagonists: Grace Ashcroft and Leon S. Kennedy

The game centers on two characters whose lives are upended by what is described as the worst day of work. Grace Ashcroft, an FBI investigator, is introduced as the daughter of a woman murdered for mysterious but significant reasons; she is called back to the Rhodes Hill Care Center after being summoned to another murder on a case she is tracking for the FBI. Her sections are slow, fragile and tuned toward old-school survival-horror, played in first-person with a shakiness meant to heighten tension.

Leon S. Kennedy appears as a contrasting figure: ill, racing against the clock to find a cure for something he does not fully understand, and often controlled in third-person with a broader arsenal. The pair cross paths and must save themselves, a girl, and potentially the wider world, even as they remain uncertain who is pulling the strings behind the events they confront.

Rhodes Hill Care Center and Raccoon City locations

Settings swing from the Rhodes Hill Care Center and sterile-white laboratories to post-bomb Raccoon City. The first half is anchored in a super creepy medical centre nestled in an old, ornate building that echoes prior entries in the franchise, and it is where much of the game’s claustrophobic tension is concentrated. Later sections move to a washed-out, grey-and-brown Raccoon City following an explosive event, a shift that reviewers say reduces the sense of visual discovery.

Combat, puzzles and set-piece encounters

The title mixes a catalogue of distinct ingredients: roundhouse-kicking zombies, physics-defying motorcycle chases, absurd puzzles that include sparkling gems, search-action gauntlets, and a scavenger hunt for detonator parts. Encounters range from stealthy sneaking to full-speed sprints and the bliss of wielding a long-familiar chainsaw. Notable foes highlighted include a hulking undead chef armed with a machete-sized kitchen knife and a gigantic woman whose eyes verge on popping like the world’s most disgusting boba; enemies may explode into reborn, festering amalgamations of muscle and blood when dispatched in certain ways.

Resident Evil Requiem performance on Nvidia GeForce RTX 5070 Ti

One individual who shifted from a PS5 Pro to play Resident Evil Requiem on PC ran the game on an Nvidia GeForce RTX 5070 Ti and documented specific frame-rate behavior. At 1440p the card produced what was described as "pretty stellar performance. " Pushing settings to 4K was called playable, with max settings yielding roughly 45fps, while dropping to a step-down resolution produced around 120fps. The reviewer also noted robust graphics-menu options for visual tweaking and praised the resulting visuals on that hardware.

What makes this notable is that the hardware trade-offs mirror the game’s design trade-offs: long stretches of tense, slow-paced survival as Grace reward high-fidelity visuals at lower frame rates, while the fast, action-heavy Leon segments favor higher frame rates and responsive inputs.

Player impressions, pacing concerns and practical notes

Overall assessments describe the game as a revelatory mix of terrifying survival-horror and action that remains sentimental and human at key moments, a product of "30 years of lessons learned. " Praise for its refinement and its willingness to be goofy, schlocky and excessive sits alongside a criticism of pacing: after an intense first half in the medical centre, the move to Raccoon City and increasingly bombastic encounters can feel like a lengthy gap without sustained tension and, at one point, nearly a boss rush.

Practical details for players appear alongside impressions. The coverage contains a standard affiliate disclosure noting that purchases made through links may earn a commission. A short troubleshooting note included for technical material reads in full: "This should only take a few seconds. If you have issues, please do contact us, we want to learn about any problems. " Promotional lines inviting readers to access news, reviews and buying guides also accompany the hands-on account.

Despite reservations about pacing and some visual monotony in the game’s later locales, early responders say they had a great time blasting shambling undead, adjusting graphics settings, and moving between the deliberate fear of Grace’s sections and the more aggressive, one-liner-laced combat of Leon.