Resident Evil Requiem Review: Performance and Impressions from PC Play
resident evil requiem blends intense survival-horror and action across two protagonists whose lives are upended by the worst day of work imaginable. This review draws on both narrative beats and hands-on PC performance notes after ditching a PS5 Pro to play on a rig with an Nvidia GeForce RTX 5070 Ti.
Plot and main characters
The game centers on Grace Ashcroft and Leon S. Kennedy. Grace Ashcroft is the daughter of a woman murdered for mysterious but significant reasons; she is tracking a case for the FBI when she is called back to the hotel where she watched her mother die. Leon S. Kennedy, who might view Grace’s adventure as just another day at work, is ill and racing against the clock to find a cure for something he does not understand. Their paths cross fatefully; together they must save themselves, a girl, and the world. They do not know who is pulling the strings, not really, but that uncertainty only encourages them to keep fighting.
Survival-horror and action
The tone swings from terrifying survival-horror to action-led sequences. The game is described as a revelatory mix of fear and spectacle: roundhouse-kicking zombies, physics-defying motorcycle chases, and moments that are goofy, schlocky, and excessive. Yet those qualities sit beside an unmistakable refinement — a tour de force of gameplay that, the review argues, arrives after 30 years of lessons learned. Requiem balances abject tension with the catharsis of action, where uneasy sneak-and-sneak segments can flip into chainsaw-fueled mayhem.
Locations, puzzles and set pieces
Key locations include the Rhodes Hill Care Center, sterile-white labs, and Raccoon City itself; those dormant secrets form a labyrinthian playground. The design mixes absurd puzzles involving sparkling gems, search-action gauntlets, and a scavenger hunt for detonator parts. One sequence places the player in first-person with Grace’s shaky hands; elsewhere the player watches a pustulating, walking blister explode into a fountain of blood after plunging a hatchet into its skull in third-person. Encounters run from an undead hulking chef wielding a machete-sized kitchen knife to a gigantic woman whose eyes verge on popping like the world’s most disgusting boba as she relentlessly searches for the player.
Resident Evil Requiem Performance
The person who moved from a PS5 Pro to PC noted strong visuals and a slightly lopsided structure. The first half, roughly, takes place in a super creepy medical centre nestled in an old and ornate building, a gorgeous space that recalls past series locations and is fun to explore as both characters. Later the game takes a trip back to post-bomb Raccoon City; the washed-out greys and browns of that design make it less interesting to explore at length. Gameplay becomes far more bombastic in that later stretch, almost turning into a boss rush at one point and creating a lengthy gap without much tension — a pacing misstep for that player.
PC impressions and technical metrics
The PC player used an Nvidia GeForce RTX 5070 Ti and found the title delivered impressive performance at 1440p, with 4K at max settings still playable around 45fps and a step-down resolution that produced closer to 120fps. The reviewer enjoyed tweaking options in the graphics menus to adjust visuals and performance. A short note presented with benchmarking material reads: "This should only take a few seconds. If you have issues, please do contact us, we want to learn about any problems. "
Reviewer background and reactions
The player traces a personal conversion to horror games back to Resident Evil: Village, the eighth Resi game, which was the first launch they covered professionally and which they played in a sprint; that experience helped make them a fan. They say the structure of Requiem—long stretches of tension as Grace followed by cold-water shocks when playing as Leon, who is faster, more aggressive and armed with expanding guns and grenades—largely works, even if the return to action-heavy sequences reduces sustained scares. Despite pacing complaints, the reviewer repeatedly praised the thrills of blasting shambling undead and the enjoyment of series staples such as one-liners, iconic weapons, and the emotional drive to save a girl who could have been Grace in another universe.
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In sum: resident evil requiem is described here as both a masterclass in refinement and an occasionally uneven, highly entertaining evolution of the series’ blend of horror and action.