Resident Evil Requiem Review: A Sublime Sepulchre and a Brief Performance Note
Resident Evil Requiem centers on two people whose lives are forever altered by the worst day of work ever, and who then risk it all to save someone. That framing drives both the game’s emotional core and its extremes of spectacle: the title balances corny sincerity with over-the-top action to deliver what the reviewer calls a revelatory mix of terrifying survival-horror and action.
Resident Evil Requiem: Story, stakes and characters
The narrative follows Grace Ashcroft, the daughter of a woman murdered for mysterious but significant reasons. Grace is called to yet another murder on a case she is tracking for the FBI and returns to the hotel where she watched her mother die. What begins as an ordinary day at the office — a reminder that the comfort of an office computer is far from what awaits — becomes a dreadful journey into the heart of Raccoon City to face true evil and rotting corpses whose slumber has been invaded by a virus.
Leon S. Kennedy appears as a contrasting perspective: he might view Grace’s day as just another day at work, but he is ill and racing against the clock to find a cure for something he does not understand. Fatefully, their paths cross and together they must save themselves, a girl, and the world. They do not know who is pulling the strings, not really, but that uncertainty only encourages them to keep fighting.
Resident Evil Requiem: Tone, emotional core and presentation
The game leans into corny sincerity that has become a staple of the franchise and uses that emotional heartbeat as a counterpoint to its hordes of undead. It is described as goofy, schlocky, and excessive, but also a masterclass in refinement — a tour de force of gameplay distilled from 30 years of lessons learned. The reviewer concludes that Requiem is Resident Evil at its finest, stopping just short of being too over-the-top to return to the sentimental humanity of its seemingly everlasting characters.
Gameplay, puzzles and set-piece design
Requiem’s environments include the Rhodes Hill Care Center hotel, sterile-white labs, and Raccoon City itself; those dormant secrets form labyrinthian playgrounds for what the review calls the new pinnacle of survival-horror. Design elements run from absurd puzzles involving sparkling gems to search-action gauntlets and a scavenger hunt for detonator parts — details that the reviewer ties to Capcom’s playbook. The experience is familiar at times, sometimes to a fault, but consistently exhilarating.
Combat and perspective shift frequently: shakiness in Grace’s first-person view mirrors the reviewer’s hushed breaths on the couch when an undead hulking chef, armed with a machete-sized kitchen knife, could be nearby. In third-person, the reviewer describes plunging a hatchet into a pustulating, walking blister and watching it explode into a fountain of blood, while other moments let the player sprint into a horde wielding a chainsaw that has haunted the reviewer for years. These juxtapositions—slow, sneaking approaches and full-on, chainsaw-fueled runs—are presented as core to the game’s appeal.
Horrors and memorable enemy design
The reviewer highlights grotesque set pieces: zombies that explode into reborn, festering amalgamations of blood and thickened muscle; a gigantic woman whose eyes verge on popping like the world’s most disgusting boba who relentlessly searches for the player. Grace’s desperate attempt to save a girl who could have been her in a different universe anchors the scares and tension the reviewer craves from the series. The reviewer admits they do care about these horrors—Grace does too—but for the sake of that girl, both their survival and the player’s cannot allow sentiment to stop the fight.
Performance benchmark note
Alongside the review, a short performance benchmark note is included. It states: "This should only take a few seconds. If you have issues, please do contact us, we want to learn about any problems. " That brief technical aside stands apart from the impressions of story and design.
Finally, the review text available in the provided context ends mid-sentence; the final fragment is unclear in the provided context. Recent updates or additional context may fill that gap, but based solely on the material available here, the truncated ending remains unresolved.