“MIO: Memories in Orbit – A 3D Metroidvania with Hand-Drawn Charm”

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“MIO: Memories in Orbit – A 3D Metroidvania with Hand-Drawn Charm”

The upcoming game “MIO: Memories in Orbit” offers players a unique experience marked by its innovative art style and gameplay mechanics. Developed by Douze Dixièmes, this 3D Metroidvania combines captivating hand-drawn visuals with intricate environmental storytelling.

Art Style and Development

At the heart of MIO’s charm is its visually stunning art direction. Dumzi Dixièmes utilized a distinctive approach that blends comic-style line work with painterly colors. This technique creates an immersive environment reminiscent of an animated bande dessinée.

  • Art Director: Etienne Thibault-Buisson
  • Co-Founder and Executive Producer: Sarah Hourcade
  • Development Tools: Proprietary engine and Blender

Throughout its five-year development, Hourcade notes a close collaboration between Thibault-Buisson and the render developer Joran. They fine-tuned the art through an iterative process within their proprietary engine. This engine was specifically designed to accommodate the game’s aesthetic requirements, including precise textures and outlines.

Game Environment

The setting, known as “The Vessel,” is a decayed ark filled with forgotten technology and errant robots. This world evokes feelings of nostalgia and curiosity. Thibault-Buisson describes it as a place where memory and history intersect.

The color palette in the game is intentionally limited. By using a primary color combined with secondary tones, the developers aimed to prevent visual clutter. This technique allows an atmosphere that feels both antique and serene, enhancing player immersion.

Gameplay Mechanics

MIO combines exploration and puzzle-solving in its gameplay. Visual clarity was critical for ensuring players can easily navigate its levels. According to Hourcade, the team instilled several guidelines regarding asset design, prioritizing gameplay while supporting aesthetics.

  • Minimal edges on assets to avoid excessive outlines.
  • Gradual complexity in backgrounds to enhance visual storytelling.
  • Freedom for artists during more peaceful gameplay moments.

The hybrid design, which intertwines painterly textures with 3D models, presented significant challenges. The team encountered limitations in rendering complex visual scenes. For instance, a climactic scene required the engine to rotate the entire stage around a significant character instead of modifying the existing framework.

Narrative and Level Design

The game’s narrative revolves around fragmented memories, reflected in its non-linear level design. Each environment serves a purpose, whether it conveys lore or fits into the broader story context. Game designer Sévan Kazandjian emphasized the importance of creating spaces that players can discover in various sequences.

Release Information

“MIO: Memories in Orbit” is set to release on January 20, 2024. It will be available on multiple platforms including Xbox Series X/S, PS5, Nintendo Switch, and PC.

This indie title, marked by its artistic vision and exploratory gameplay, promises to deliver a compelling experience for fans of the Metroidvania genre.