“Princess Crown’s Original Translation Fails: A Disheartening Waste of Time”
Princess Crown, originally crafted by Vanillaware’s George Kamitani after his departure from Capcom in the 1990s, has been a cherished title in gaming history. Despite its importance as a precursor to later classics like Dragon’s Crown and Odin Sphere, the recent English translation has been marred by controversy.
Translation Controversy
When eadmaster announced that Princess Crown had been translated into English, excitement grew among fans. However, this enthusiasm was soon overshadowed by disputes. eadmaster’s translation was said to build on earlier work from translators SamIAm and CyberWarriorX, initiated in 2014.
Community Response
SamIAm and CyberWarriorX quickly challenged eadmaster’s claims. They noted that the GitHub project utilized by eadmaster did not accurately reflect their ongoing work. They urged the community to wait for their official translation.
Unfortunately, in a recent update shared on the SHIRO Discord server, SamIAm announced that their Princess Crown localization is now officially abandoned. This decision was reached after long discussions between the two translators.
Final Statement from the Translators
SamIAm expressed the pair’s disappointment, stating, “The Princess Crown translation project that CyberWarriorX and I were working on was not dead 18 months ago when eadmaster started using our stuff against our wishes. However, time has proven otherwise.”
Reflections on the Project
Both translators admitted to losing motivation over the course of the project. They emphasized that the overwhelming circumstances led to their decision to discontinue efforts.
- George Kamitani, creator of Princess Crown
- Translation began in 2014 by SamIAm and CyberWarriorX
- eadmaster released a translation that the pair contested
- SamIAm confirmed the project is dead after lengthy deliberation
The closure of this translation project has left many fans disheartened. What was once seen as a promising effort has now been deemed a “terrible waste of time.” The challenges faced serve as a reminder of the complexities involved in game localization.
As the gaming community processes this disappointing turn of events, there remains hope that a respectful and accurate version of Princess Crown may someday be realized.