Resident Evil 9 review: Requiem praised while Denuvo stalls full CPU testing

Resident Evil 9 review: Requiem praised while Denuvo stalls full CPU testing

The new coverage of resident evil 9 centers on a glowing review of Resident Evil Requiem’s gameplay and characters, and a separate technical write-up that says Denuvo Anti-Tamper prevented a full round of CPU benchmarks.

Resident Evil 9 and the Requiem review

One reviewer called Resident Evil Requiem “fantastic” and a “tour de force” that blends terrifying survival-horror with big action beats, anchoring the story on characters Grace Ashcroft and Leon S. Kennedy as they fight through locations such as the Rhodes Hill Care Center and Raccoon City. The review highlights a mix of first-person tension and over-the-top third-person set pieces, from roundhouse-kicking zombies to physics-defying motorcycle chases, and says the game arrives after “30 years of lessons learned. ”

The reviewer detailed concrete gameplay moments: sneaking past an undead hulking chef wielding a machete-sized kitchen knife, inching through the care center’s hallways as Grace, and suddenly switching to chainsaw-driven chaos in third-person. Puzzles requiring sparkling gems, a scavenger hunt for detonator parts, and encounters with a gigantic woman with near-popping eyes are all cited as examples of the game’s mix of schlocky excess and refined design.

Denuvo blocked extensive CPU testing

A separate technical assessment set out to test CPU scaling in Resident Evil Requiem but had to end early after planned benchmarking was cut from around 35 CPUs to 13 because Denuvo Anti-Tamper flagged CPU swaps. The tester logged about eight hours of play outside benchmarking and found overall performance acceptable on the RE Engine, and the game includes path tracing (which was avoided during CPU tests).

The write-up explains the specific limitation: Requiem allows authentication on five PCs within a day, and swapping CPUs caused the game to treat each chip as a different device. Every five chips tested, the tester said they were locked out of the game for 24 hours, which prevented completing a larger sweep and delayed the publish timeline.

Despite the testing interruptions, the technical piece found patterns in the limited data and noted the RE Engine’s scalability, contrasting Requiem’s performance with past entries where DRM and Denuvo had caused stuttering in other titles.

What players experienced and what’s next

Players reading the review will find concrete moments to expect: Grace’s mission to save a girl, Leon racing to find a cure, the Rhodes Hill Care Center’s white labs and hotel corridors, and a blend of stealthy tension and explosive action. For testers and those benchmarking hardware, the immediate constraint is procedural: Denuvo’s five-device-per-day authentication and a roughly 24-hour reset window mean any extended CPU testing must pause until those activations reset.

Publishers and testers are now working around the authentication limits; further benchmarking will resume only after the Anti-Tamper device counters reset, allowing more complete performance data to be gathered.