Resident Evil Requiem — resident evil requiem performance benchmark review and PC notes
resident evil requiem arrives described here through a hands-on that blends performance numbers and play impressions. The writer explains why they left a PS5 Pro to play on a PC and gives frame-rate snapshots alongside observations about structure, locations and pacing.
Resident Evil Requiem performance
The author says they "ditched my PS5 Pro to play Resident Evil Requiem on PC" and that choice was driven by a "lovely rig with an Nvidia GeForce RTX 5070 Ti beating in it, " which delivered "pretty stunning visuals. " The piece notes the 5070 Ti produced "pretty stellar performance" at 1440p, that pushing to 4K was "still playable enough, " and that on max settings the machine ran "around 45fps without much trouble, " while at the step-down resolution the writer was "playing more like 120fps. "
PC hardware and frame rates
The practical framing includes a short, procedural line from another performance item in the context: "This should only take a few seconds. If you have issues, please do contact us, we want to learn about any problems. " That line appears alongside the benchmark impressions. A trailing technical remark from the hands-on text ends mid-sentence: "That said, with a game as dark as this one often is, the downsides to Nvidia's" — unclear in the provided context.
Two protagonist structure
On structure, the writer contrasts Requiem with Resident Evil: Village. They say the eighth Resi game, Village, was the first time they covered one of its launches professionally and that the obligation made them "play it all in a sprint – and I loved it. " By comparison, Requiem is described as "a slightly lopsided game" that breaks its pacing deliberately. You begin as fragile FBI investigator Grace Ashcroft; when in her shoes the player is "fairly slow and light on weaponry, " producing a more old-school Resi gameplay loop. Every so often, and increasingly as the game goes on, the player gets to step into series hero Leon Kennedy, "who's way faster and more aggressive, and who has an expanding arsenal of guns and grenades to use. " The switch is pitched as a shift from tense horror to more action-heavy sequences similar to Resi 4 and 5.
Locations and pacing
The writer locates roughly the first half of the game in a "super creepy medical centre, one nestled in an old and ornate building that will remind people of many locations from Resi games past. " They call that section "gorgeous and great fun to explore as both characters. " From there, the game "takes a trip back to post-bomb Raccoon City, " and the "washed-out greys and browns of its design (by necessity) make it a way less interesting location to explore at length. " By the later sections the gameplay becomes "far more bombastic, " the writer says, "almost turning into a boss rush at one point, " producing "a pretty lengthy gap without much tension, " which they call "a misstep in pacing terms for me. "
Combat, menus and impressions
Despite the pacing complaint, the writer reports they were "still having a great time blasting a variety of shambling undead" and "also having fun in the graphics menus, seeing what tweaks were open to me. " They summarise the tonal design as a successful mix: Village drew them into horror then action, and Requiem alternates long "stretches of abject tension as Grace before a cold-water shock and a return to the comforting one-liners and weaponry of Leon. " The author calls themselves "the definition of a horror game convert, " saying they were "way too terrified to enjoy the genre when I was younger" and that they "trace much of that conversion back to Resident Evil: Village. " They also note they have "hoovered up others, from older Resi games to Silent Hill f and Silent Hill 2 alike. "
Separately, the context contains a consumer note about shopping links: "When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. " The document also includes the short standalone heading "Just a moment... " as an item in the supplied material.
Overall, the coverage pairs first-person impressions of a switch from PS5 Pro to a PC running an Nvidia GeForce RTX 5070 Ti with concrete frame-rate observations — 1440p and 4K behaviour, roughly 45fps on max settings at 4K, and around 120fps at a lower resolution — plus detailed notes on the game's two-character structure, its early medical centre, the return to post-bomb Raccoon City, and the perceived pacing faults in the later, more action-heavy sections.