Director Explains How Resident Evil 9 Avoids RE6’s Multi-Protagonist Issues

Director Explains How Resident Evil 9 Avoids RE6’s Multi-Protagonist Issues

In a recent interview, Director Koshi Nakanishi of Resident Evil: Requiem shared insights on the upcoming game, particularly focusing on its structure compared to its predecessor, Resident Evil 6.

Director Nakanishi on Multi-Protagonist Setup

Nakanishi addressed the concerns of fans regarding multi-protagonist gameplay, especially following the mixed reception of Resident Evil 6. The director emphasized that Resident Evil 9 aims to avoid the pitfalls that characterized its predecessor.

A Distinct Approach to Gameplay

Resident Evil 6 featured four playable characters, each embodying different gameplay styles. This resulted in a disjointed experience, often criticized for its lack of cohesion. Nakanishi drew an analogy to sushi, stating that while some fans may prefer distinct gameplay styles, blending them can create something flavorful and new.

Improving on Previous Installments

Nakanishi is keen to communicate that Resident Evil: Requiem strives to unify the gameplay experience. He explained that elements from the recently successful remakes of Resident Evil 2 and 4 served as inspirations, helping to define the dual-character approach in the new title.

  • Leon: Reflects the action-oriented style from Resident Evil 4.
  • Grace: Embodies the suspenseful and strategic elements from Resident Evil 2.

This combination allows for distinct yet complementary playstyles. Nakanishi assured fans that while Leon will present plenty of action moments, he will also engage in exploration and strategic inventory management.

Aiming for Cohesion in Narrative and Gameplay

By merging the two characters’ experiences, Nakanishi believes Resident Evil: Requiem will offer an enriched and unified narrative. He aims for the game to feel like a cohesive expression of the series, rather than disparate gameplay elements stitched together.

Celebrating the Franchise’s Legacy

With its release timed to coincide with the franchise’s 30th anniversary, Nakanishi hopes that Resident Evil: Requiem will successfully honor the legacy of Resident Evil while charting a new path. He invites players to trust in the creative direction of the team.

In conclusion, the director’s vision for the game appears optimistic. Resident Evil: Requiem is positioned to provide a fresh take on beloved characters while avoiding the multi-protagonist issues of earlier entries like RE6. Fans can look forward to a new flavor of survival horror that promises to be both familiar and innovative.