PlayStation State of Play 2026: The February show’s biggest reveals and what’s next
PlayStation’s latest State of Play aired Thursday, Feb. 12, 2026, starting at 5:00 p.m. ET and running more than an hour, signaling a packed spring-and-summer runway for PS5. The showcase leaned heavily on release dates and gameplay—especially for projects that have been teased for years—while also dropping a handful of fresh reveals positioned for late 2026.
A longer-than-usual State of Play
The length mattered. With 60+ minutes to fill, the presentation didn’t feel like a teaser reel; it was closer to a seasonal checkpoint. Several announcements came with firm launch dates rather than “coming soon,” and multiple games were shown in a way that looked designed to answer two questions fans keep asking: What’s actually landing this spring? and What does the back half of 2026 start to look like?
The dates that moved the calendar
A few items did the most to reshape near-term expectations, either by locking in launch days or by confirming platforms and timing.
| Game / update | What was shown | Timing (ET) |
|---|---|---|
| Pragmata | Release date + new look at the world and combat/puzzle mix | Apr. 24, 2026 |
| Ghost of Yotei: Legends | Co-op expansion with new creatures and folklore tone | Mar. 10, 2026 |
| Beast of Reincarnation | Gameplay trailer + confirmed launch date | Aug. 4, 2026 |
| Death Stranding 2: On the Beach | PC version confirmed with technical features highlighted | Mar. 2026 (date referenced as Mar. 19) |
| Kena: Scars of Kosmora | Sequel reveal + broader new world (“Kosmora”) | 2026 (no day set) |
That mix—two spring dates, one summer date, and multiple “later in 2026” placeholders—sets up a cadence where PlayStation can keep monthly momentum without forcing everything into a single crowded window.
New reveals aimed at late 2026
The show also planted flags for the back half of the year:
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Crimson Moon debuted as a gothic action-adventure RPG, introduced with a short first look and positioned for 2026.
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Control Resonant received a gameplay reveal and was framed as a bigger swing in structure and style, still targeting 2026.
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Kena: Scars of Kosmora opened the presentation, immediately signaling that “smaller in scope” was not the theme—this sequel is pitching larger environments and bigger encounters than its predecessor.
The common thread: these aren’t tiny side projects. Even when a title is new, the tone of the trailers suggests PlayStation is trying to build confidence in a deep pipeline rather than relying on one or two mega-releases to carry the year.
The co-op and multiplayer push, in clearer terms
State of Play didn’t read as “live-service first,” but it did underline a continuing focus on co-op experiences—especially lower-commitment formats that are easier to jump into:
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Ghost of Yotei: Legends brings four-player co-op back into the spotlight with a concrete March release date.
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4 Loop showed off a co-operative, roguelike-leaning structure and is being positioned as something players can get hands-on with as it moves through early testing phases.
It’s a noticeable strategy shift from big, always-on promises toward games that can scale up or down depending on how the audience responds.
What it may signal for the months ahead
Two takeaways stand out from this State of Play 2026:
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More dates, fewer mysteries. Locking in April, March, and August releases suggests a confidence that the schedule is stable enough to commit publicly.
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A two-lane 2026. Spring is about long-awaited projects finally arriving, while late 2026 is being stocked with new IP and sequels that can headline future showcases.
The next signal to watch is whether PlayStation follows up with deeper, single-game spotlights—especially for the late-2026 titles that debuted here but still lack firm days. If that happens, it would confirm the pattern this State of Play hinted at: tighter release windows supported by more frequent, more specific updates.