Fallen Trailer Developer Addresses AI Backlash
Brooke Burgess, the creative force behind the indie game project *Fallen*, has addressed recent backlash regarding the use of artificial intelligence (AI) in its reveal trailer. After the teaser debuted on IGN, many commenters expressed concerns about the reliance on generative AI for its production.
Clarification on AI Usage in the Trailer
Burgess clarified that the trailer featured AI “placeholders” that were part of an early development “tone pitch.” This pitch was intended for funding discussions and not as a representation of the final product. According to Burgess, the components of the game including gameplay, environments, and combat are genuine, produced in Unreal Engine 5.4.
He stated, “All writing is mine (no LLMs), and all audio is bespoke.” Voiceover work is performed by Kasper Michaels, and all creative elements were developed collaboratively with his team.
Understanding the Context
Burgess noted that the AI-generated placeholders aimed to explore themes such as interaction dynamics with “lost souls” and fallen angels. He emphasized that this material was never meant to represent the final game’s content or methodologies.
Industry Perspectives on AI
In conversations with potential publishers, Burgess revealed that nearly all inquired about possible cost-saving measures involving AI. He expressed a desire to integrate AI thoughtfully, ensuring it supports creativity without compromising the integrity of the game.
Despite the backlash, he insists he is not advocating for AI-driven content creation solely for convenience. Burgess remarked, “I want to work with talented people and create something meaningful.”
AI in the Gaming Industry
- Fallen is described as an “epic dark fantasy action adventure game.” It follows an avenging angel on a mission to judge demons and lost souls.
- The game does not currently have a release date or window but is expected on both PC and consoles.
- Opinions on AI’s role in gaming remain divided among studios and their audiences.
Notable figures in the industry, such as Dan Houser of Rockstar and EA CEO Andrew Wilson, have presented contrasting views on AI’s integration in game design. The landscape continues to evolve, and discussions on best practices are ongoing.