Ubisoft Cancels Prince of Persia Remake Amid Reorganization and Layoffs
Ubisoft, the well-known French video game publisher, has recently announced significant organizational changes that include the cancellation of the much-anticipated “Prince of Persia: The Sands of Time” remake. This decision comes on the heels of studio closures and layoffs as the company undergoes a reorganization aimed at enhancing its creative and operational strategies.
Restructuring and New Creative Houses
The reorganization involves splitting Ubisoft’s operations into five distinct “Creative Houses.” Each house will focus on a specific genre, combining game development with market strategies to foster brand development and content direction. This new model promises a more gamer-centric approach with clearly defined financial responsibilities for each unit.
Overview of the Creative Houses
- CH1 – Vantage Studios: Focuses on major franchises like Assassin’s Creed and Far Cry.
- CH2: Concentrates on competitive and cooperative shooter games, including titles like The Division.
- CH3: Dedicated to live experiences with select games like For Honor and Skull & Bones.
- CH4: Operates fantasy and narrative-driven titles like Anno and Prince of Persia.
- CH5: Aims to reclaim the family-friendly gaming market with titles such as Just Dance.
Cancellations and Future Focus
Alongside the “Prince of Persia” remake, Ubisoft has halted four other unannounced projects and one mobile title. This strategic move aligns with their new quality standards and prioritization for their game portfolio.
Focus on Quality and New IPs
Ubisoft also revealed plans to allocate more development time to seven unnamed games to ensure they meet enhanced quality benchmarks. Notably, an upcoming title originally scheduled for a 2026 release has been pushed to 2027. Additionally, the company is developing four new intellectual properties, including “March of Giants,” which was acquired from Amazon.
Work Environment and Financial Results
The company’s recent restructuring will bring back a mandatory five-days-per-week in-office policy, complemented by an annual allowance for working from home. This change is part of a broader effort to streamline operations and enhance collaboration among teams.
In its latest quarterly report, Ubisoft reported sales of €330 million, attributed largely to strong performance from partnerships and a robust back-catalog. CEO Yves Guillemot emphasized the need for this major reset to navigate the rising costs and competitive landscape of the AAA gaming industry.
Looking Ahead
Ubisoft’s recent changes represent a pivotal point for the company, focusing on sustainable growth and the creation of high-quality games. The restructuring not only aims to improve financial performance but also seeks to reclaim Ubisoft’s position as a creative leader in the gaming industry. As the company transforms, stakeholders can expect further developments in their portfolio and studio operations.